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AM/FM: Amiga Musicians' Freeware Magazine 1
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1991-10-03
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AM/FM
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MED v3.10 - A WALKTHROUGH AND SOME OPINIONS
Preface:MED (Music EDitor) is Public Domain by Teijo Kinnunen.
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AM/FM
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It's all in the name, they say - MED is simply short for Music EDitor, so
there should be no doubt as to what kind of program it is. MED is one of
those programs that have been out there for a long time, yet it has never
been quite powerful enough to take on the competition with the many other
trackers around, but it has always had it's interesting features, making it a
bit unique. However, with the recent release of version 3.00 and 3.10, I can
safely say that it is just as powerful as any other music editor out there.
Just to keep you reading, here's a quick breakdown of what MED v3.10 can do:
* You can have 4 different kinds of instruments: Samples, MIDI, Synthetic
instruments and Hybrid instruments - all playing together.
* Each pattern can have 4, 8, 12 or 16 tracks. Only 4 of them can be used
for Amiga sound, the other 12 are for MIDI. (There is also a version
called OctaMED, with 8 channels of Amiga sound).
* There is a simple, yet very powerful "programming language" for creating
synthetic sounds, allowing you to generate very complex synthesis.
* MED is 100% multitasking, it doesn't stop your computer from doing other
things, like for example Noisetracker.
When I first saw MED about a year ago, I was thrilled about the MIDI
capabilities. I could actually load up my Noisetracker modules, replace some
of the instruments with MIDI instruments, and even add more MIDI instruments
to the already existing 4 Amiga channels. I played around with the program
for a few days, but unfortunately it was still lacking some very important
features and effects etc, so I soon went back to using Noisetracker, and
forgot all about MED.
About a year went by, then suddenly, a couple of months ago, it showed up
again. I loaded up the new version and had a look - at first sight it looked
like the old MED I'd been using earlier, but wait.. there was much more!
Author Teijo Kinnunen had evidently worked A LOT on the program, and I soon
realised that I was dealing with a powerful, finally grown-up program here.
MED was now able to load and play Noisetracker modules perfectly, which was
the major problem with the earlier versions. In addition there were the
options for MIDI and synthetic instruments - I figured I had to try out this
program for a while and see what it was worth. After a couple of days I had
found a few weaknesses and minor bugs - I wrote a letter to the author, Teijo
Kinnunen, telling him about the problems. Teijo showed off with some real
user-service, within about a week he had corrected the bugs, added a couple
of small goodies, improved the general layout of the program, and sent me
version 3.10 before I even had expected to hear from him at all. Great work,
Teijo!
Let's have a look at the different sections in MED. First off, the
instruments, which can be either samples, synthesis, hybrids or MIDI.
Samples:
I take it you already know about samples and how they work, so I'm not going
to describe that part, but I can mention that there is a sample editor much
like the one in Audiomaster, with cut/paste, up/downsample and all the usual
functions. In v3.10, there is also the "filter" function adapted from
ProTracker. This function is useful for getting rid of "hiss" from bass
samples, using it on samples with a lot of treble can seriously damage the
sample quality, so it is recommended for bass samples only. You can also
sample your sounds directly into MED - no need to use Audiomaster. One thing
missing though, is the "boost" function, which is the opposite of "filter".
It gives a boost to the peaks of the sample, actually distorts it a little
bit, giving the impression of more treble in the sample. Great for hihats
and snares. Let's hope this function will show up in the next version.
Synthetic sounds:
This is probably the most interesting part of MED. The author has come up
with a new way of creating synthesis which is far more powerful than I've
seen in any other music editor. Each synthetic instrument can have as many
different waveforms as you want, and there is a very neat function letting
you "transform" one waveform into another through a number of different
waves, so that say a triangle wave can bit by bit be transformed into a sine,
with the program making up all the steps in between, making a nice smooth
transformation. Neat! These waveforms can be put together into complete
instruments with the synthetics "programming language" - a sequence of
commands which lets you play the waveforms in any order you might want to,
control the volume, vibrato, arpeggio, pitch sliding and many other
functions. This programming language takes a bit of time to get the hang of,
but when you get familiar with it, it's a sheer pleasure using, and you can
create synthetic sounds of a much more complex nature than with any other
editor I've seen. I was experimenting with it for a while, and ended up with
a synthetic sound that played for about 2 minutes before repeating itself,
and I still hadn't pushed the synthesizer to it's limits. Not by far.
Hybrid instruments:
These are instruments that are really samples, but you can run the samples
through the synthesizer programming language and manipulate them in the same
way that you do with a synthetic instrument. This is something completely
new, and although I must admit I haven't really used any hybrid instruments
yet, it certainly opens up for great possiblities. You can take a sampled
string-sound, run it through the synthesizer to control the attack, sustain
and decay, add vibrato and/or arpeggio and generally do everything you would
do with a synthesized instrument.
MIDI instruments:
Although the MIDI functions in MED are about as good as they can get in a
"tracker-like" program, I still wouldn't use MED for songs with only MIDI, I
would of course use a sequencer like Music-X, because it is far more powerful
for MIDI use. But the MIDI functions in MED are great to play around with,
the most interesting use of them are probably that of loading your favourite
Noisetracker modules into MED, replacing some of the instruments with MIDI
instruments, and see how good you can make it sound. You can kill the chord-
samples in the song, expand the patterns to 8 tracks, and put on chords from
a synthesizer in the extra tracks for a far better sound quality. You can
replace the lead instrument with the one you have on your synthesizer, then
the bass, and maybe also the drums, if you have a drum computer. But as I
said, if I was thinking of composing a song using synthesizers, I wouldn't be
using MED, I'd go for a professional MIDI sequencer.
The Editor
The Editor in MED is probably it's major problem. Although it is really just
as good as the one in say Noisetracker, it differs too much from the editors
we're used to. The first 100 hours of using MED, there's going to be an
awful lot of swearing because you pressed the wrong key, at least if you're
used to using Noisetracker or ProTracker. And who isn't? In my opinion,
Kinnunen should have taken this into consideration and made the editor itself
more like the one in Noisetracker, which afterall is the most familiar and
most used tracker around. But once these "Darn, I pressed the wrong key
again" problems are overcome, the editor isn't bad. But then again, I
wouldn't say it's particularly good either. There are a few nice things
worth noticing, though. Each of the patterns can be of any length from 1-128
steps, there is no longer any need to "break" the pattern at position 47 when
using 6/8 beat, you simply make the pattern 48 steps long. However, the
"break" command still works, for those who just won't give it up. There is
also a very powerful Transpose page, which lets you transpose any instrument
or all instruments half-notes or octaves, affecting just one track, the whole
pattern, or even the whole song. The "whole song" function is very nice if
you have made a lot of patterns with one instrument, then you decide to
replace that instrument. The editor also has a lot of other functions, but I
can't go on describing them all here, it would fill a disk! I think I have
covered the most important ones.
The Effects
The effects are mostly the same as those in Noisetracker, although some of
them have changed their name. F has changed to 9, A has changed to D etc -
this may seem strange at first, but you get used to it within a few minutes.
If you load a Noisetracker module into MED, these commands will automatically
be translated into their respective MED equals, and to my utter surprise, MED
v3.10 can load and play any Noisetracker module 100% perfectly. Not yet
implemented are most of the effect functions offered in ProTracker, which is
a shame really, because once you get used to the luxury of the ProTracker
effects, it's not easy letting them go. A couple of them are implemented
though, those are the note-delay and the retrig note functions. But if you
have been using Noisetracker, there is nothing you can't do it MED that you
could do in Noisetracker.
Other things...
There is a "MED-paths" file which is almost the same as the PLST for the
other trackers. But the MED-pahts screen is based more on different disks,
and it doesn't mix all the instruments in your entire collection together in
one big list. This has both positive and negative sides, but if I had the
choice, I think I would go for the good old PLST. Maybe just because I've
used it for years, and it's hard to get rid of a habit. Anyway, synthetic
and hybrid instruments can also be loaded from this "presetlist" just like
the samples.
On the setup-screen you can change the colours and whether you want decimal
or hexadecimal values in the patterns. For us old Noise/ProTracker slaves, I
guess hex is the most comfortable, but for someone starting from scratch
today, I'm sure they will be delighted not having to think in hex. There's
also a little joke in the shape of your mouse pointer, which is really a
jumping little fella - you can choose whether he jumps on specific samples or
on every 8th beat. Funny for about 30 seconds, but this doesn't belong in a
program of MED's caliber if it wants to be taken seriously. Let's get rid of
him, Teijo.
The playroutine for MED is made to work correctly with the Devpac 2
assembler, but with a few minor adjustments it will work just fine on
Masterseka or AsmOne as well. The playroutine handles all kinds of
instruments, even MIDI, but many of the functions can be turned off to save
CPU time. If for example there are no MIDI instruments in your song, just
turn off the MIDI switch in the playroutine, and the replayer won't check for
MIDI, thus you have gained a lot of speed. The same can be done with
synthetics, samples, hybrids and also other functions can be turned off. The
default timing method is the CIA timer, which lets you have your speed in BPM
(Beats Per Minute) instead of Vertical-blankings like in Noisetracker. But
if you for some reason insist on still using V-blanking, there's a switch for
that too.
Conclusion
MED has grown into a very powerful program, whos only real competition is
ProTracker. It has by far passed Noisetracker in possibilities, and the only
reason I can think of for sticking to Noisetracker now, is that you have
grown so attached to it that you refuse to change, even though there are
other, much better editors available. But ProTracker is still stronger than
MED in some aspects. The editing is faster and easier, there are more effect
commands. But as we all know, ProTracker offers sampled instruments only, so
if you want to use synthetics, you would be a fool to use anything else than
MED. It simply has no competition in this field. Personally I use both MED
and ProTracker now, it's nice with some variation. For some reason I get a
different feeling working with MED, and it brings out different ideas and
different music. MED 3.10 is too good a program to be ignored, you have to
at least try it out for a few hours and see if you like it. You will be
thrilled about the synthesizer part, and if you're like me, the musical ideas
will be plenty when you get to work with something a bit different. New
sounds, new effects, they always give room for lots of creativity.
What I would like to see in the next version:
- Constant display of the actual size of the module
- Boost sample function
- Some more ProTracker commands supported
- 8 tracks on the screen when using 8 or more tracks
- Use of requestor.library requestor instead of the existing file requestor
How to get MED
MED v3.10 is available directly from the author, Teijo Kinnunen, at this
address:
Teijo Kinnunen
Oksantie 19
SF-86300 OULAINEN
FINLAND
Although MED is Public Domain and you don't have to pay anything for it, keep
in mind that Teijo has used many months and even years to create this program
for us all to enjoy, so be nice and send him a little something - not
necessarily money, how about a couple of disks with some of your modules?
Some new demos? Chocolate? Some nice instrument disks? Peanuts? A
magazine? It's up to you to show that we musicians appreciate that someone
is working for us.
The 8-channel version, OctaMED, is available from the Public Domain company
called AmigaNuts, and if you buy it from them, a little share of the money
will be given to Teijo. The address is:
AMIGANUTS UNITED
169, Dale Valley Road
Hollybrook
Southampton
SO1 6QX
ENGLAND
Phone 0703 785680
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